LEGO® Universe

Welcome to the LEGO Universe, newly imagined (LUNI) server project.


We’ve moved to LUNIServer.com. You can expect us to be moving there, since there are forums, tutorials, and lots of help.

LUNI Leaderboard (Feb 2015 – Sep 2015)

Position User LUPoint
1 Timtech 3531
2 CDFalcon 2086
3 Jonny 1590
4 HappyAngryCatfish 1224
5 Rabbit21 1088
6 airplane1717 1002
7 Lego king 845
8 Jon002 805
9 mater06 746
10 Mister Piano 709
Position User LUPoint

The LEGO® Group has not endorsed or authorized the operation of this game and is not liable for any safety issues in relation to the operation of this game. All files are under the General Public License, version 3, and are only for use on a non-commercial basis. More>

Readers Comments (149)

  1. LUNI Server is still in developmen. not active means 1 year without updates.
    Please take down your project or I will send a DCMA to sourceforge (and you know it will be cancelled)

    • I don’t have any code or anything you own on my project site. So please be quiet.

    • HappyAngryCatfish July 4, 2014 @ 11:49 AM

      Does this guy ever shut up? 😛

      • Unfortunately, No. He’s trying to get devs back to his project, so just ignore him!
        @TimTech with the server you are developing, would you like some assistance from me??

        • Sure! Anyone can help 🙂

          • Anything in particular?

          • triggerhappy552 July 7, 2014 @ 4:42 PM

            I actually tried making a logo for the server last night. i think my suggestion for the name of the server helped a little too. while these are minor things i think these might help. Also i cant program. i can just do minor stuff like that. :3

          • Is there any way that a fan of LU can help out? I would be willing to help, but I’m not sure if you could use anything I’ve got…

    • triggerhappy552 July 7, 2014 @ 4:37 PM

      Enough with this internet drama! what the heck are you still doing on this site? trolling and making threats are not gonna solve anything. If you don’t have anything nice to say, jut take your drama somewhere else and let the project continue you stupid troll.

  2. Con (Actual LU name, I got the game in beta) July 5, 2014 @ 6:01 PM

    Why does everyone say “Oh we should try and sew these people despite they have done nothing wrong because we want money!”?

    Also Tom, we should try and contact one of the Net-devil employees, they might just help us.

  3. Jait un probleme quand je lance LU il ya le chargement et il se ferme tout a coup et j’ait la version 5

  4. Voila mon boot.cfg :SERVERNAME=0:LuniServer,PATCHSERVERIP=0:localhost,AUTHSERVERIP=0:localhost,PATCHSERVERPORT=1:80,LOGGING=1:100,DATACENTERID=5:150,CPCODE=1:89164 (…)

    • Je vois,c’est un problème dans boot.cfg. Il devrait être PATCHSERVERIP=0:cache.legouniverse.com lieu de PATCHSERVERIP=0:localhost

  5. Ok timtech thanks you

  6. Voila mon bott.cfg et j’ait toujours le meme bug SERVERNAME=0:LuniServer, PATCHSERVERIP=0:cache.legouniverse.com,AUTHSERVERIP=0:localhost,PATCHSERVERPORT=1:80,LOGGING=1:100,DATACENTERID=5:150,CPCODE=1:89164,AKAMAIDLM=7:0,PATCHSERVERDIR=0:luclient, (…)

  7. Sorry, but the LUNI Server project by raffa is NOT in the “abandoned” state, as you can see on the project page.
    Also, I think you should give lcdr credit for making a packet decrypter, pwjones for his packets, and triver for actually making the base code which you’ll probably be using. And raffa if you’re gonna use his MySQL code.

    If you don’t use any of the existing code, you would have no problem following through on “It is and will always be 100% free and open source.” (which actually it isn’t open source yet)

    I have personally nothing against people making servers, but if you use work by other people you should credit them for it. (Because I’m pretty sure you’re gonna use pwjones’ packets)
    Also you’re not continuing an abandoned project as SourceForce has not marked LUNI Server as abandoned.

    • Sorry, but we are creating our own client seperate from the LUNI server software. That is not a valid comment. (I’m on noones side to be honest though) I just think that we should just concentrate on a) restoring LU to a playable state and b) teaching raffa english 😉

    • They should mark it that- And I’m sure he will give credit, And we will not be using MySQL.

        • If you’re gonna be recreating the client, take note that you cannot use the LU assets. They are copyrighted and owned by LEGO. (look at what happend to Kelvin for trying to do that)

          Also, I thought you were just gonna copy over this code/use these packets because on the project page you listed that the available worlds are the exact same as the ones we have packets for now.

  8. SERVERNAME=0:LuniServer, PATCHSERVERIP=0:cache.legouniverse.com,AUTHSERVERIP=0:localhost,PATCHSERVERPORT=1:80,LOGGING=1:100,DATACENTERID=5:150,CPCODE=1:89164,AKAMAIDLM=7:0,PATCHSERVERDIR=0:luclient, (…) sa crash toujours plz aidez moi

  9. ...An unknown minifig July 8, 2014 @ 2:48 PM

    I had a dream the other night. I dreamed that you were 100% successful with these packets and then, a while later, someone found this project…someone with more decryption packets. That would be awesome.

  10. Con (Actual LU name, I got the game in beta) July 8, 2014 @ 7:59 PM

    Tim, is there any access to developer notes? Maybe they could lead us somewhere?

  11. Moi en france il est 2h47

  12. Jait le bug du crash et j’ait donner mon boot.cfg apres avoir changer patcherserverip localhost par o cache lego universe etc est-ce-que le server est améliorer

  13. PLZ SOMEONE HELP ME

  14. C normal que sa bug encore apres avoir remplacer pas o cache etc ?????

  15. lightningblade July 10, 2014 @ 3:45 PM

    Two questions Timtech…
    1. Is there any way to integrate the client and the game in a website so that you can play it online?
    2. Do you know any free online server platform where I could host a multiplayer server without all the fuss of portforwarding and calling microsoft help desk a million times before getting the answer you needed?

  16. Oui et mon probleme est normal ????????

  17. As soon as i login it says sorry we could not log you in please try again later- what do i do

  18. I have got an Idee TimTech you can’t see what are in the .pk data’s right???

    • I could, but it would be gibberish. Why?

      • I can extract the .pk.
        And What are now the problem that we can’t remake a Server for LU.

        • The main problem is that there is not enough packets you need the packets to load world or do something it has mainly nothing to do with the .pk files.

          • I have German .pk Files. The Server Works 100% with German datas. What failed?

          • Can’t we ask the Publisher or the Devolopers how we can remake the? One of them would sure LU back or?

  19. Pk je crash !!!!!!!!!

  20. Patric Riedel
    The Publishers or devolopers have signed a nda so there not allowed to release any information about the server, lego universe or software.

  21. what was your first idea you were talking about
    but i have a idea for a packet generator

    • Now when we extract the .pk file we can what is in there and we can show what for .pk files we needed to remake this world…

  22. And now? What for Ideas we have?

  23. SVP JE CRASH JE VEUX JOUER A LEGO UNIVERSE SVP PK JE CRASH APRES AVOIR CHANGER LE BOOT CFG

  24. Tony use this boot.cfg http://pastebin.com/uYMaGGe3 if this does not work you have a problem with you client or server

  25. Non sa ne marche pas toujours quelle le probleme jait visual studi 2013 destkop et j’ait aussi le server numero 5 et je crahs toujours plz aidez moi timtech plz

  26. And what we are do next in the LU Server? What can we do?

  27. What for a Game Engine use LU do you now that?

  28. So, I have found what:Oculus Rift with this Game Engine was make LU and Minecraft we can see how are another Games Server from this Game Engine and can see how were are build and what we needed…

  29. The Server from Lego Legends of Chima ONLINE is the many same how by LU…
    …by Warner Brothers

  30. By Wikipedia stand Warner Brothers are the Publishers of LU we can ask whether they
    Lego Universe can bring back?

  31. I have found lots of scripts in the .pk files here they are:
    http://mrdialga300.bplaced.net/6074/scripts/

    • Nice. Nothing much to look at here though, I believe. Well there is the Unreleased Alpha world: c_NimbusPark.lua(Nimbus Park)
      And some good stuff in /zones.

      • Wait! 02_client/ -> Enemy/(already good stuff in there)-> Generic/ ————> We get two good things
        L_MAELSTROM_DRAGON_CLIENT.lua
        SPAWNEDTURRET.lua
        So we have Maelstrom dragon and some kind of (assembly?) turret. Great. Now we need somebody with the know-how to make this communicate with the Lego Universe Client

  32. ...An unknown minifig July 14, 2014 @ 8:15 AM

    O.o So many questions…

    ^If those are compatible, maybe my dream was right…O.o

  33. Index of /6074/scripts/EquipmentScripts

    Icon Name Last modified Size Description
    [PARENTDIR] Parent Directory –
    [ ] AnvilOfArmor.lua 2014-07-14 13:46 337
    [ ] BuccaneerValiantShip.lua 2014-07-14 13:46 808
    [ ] CauldronOfLife.lua 2014-07-14 13:46 337
    [ ] FireFirstSkillonStartup.lua 2014-07-14 13:46 321
    [ ] FireFirstSkillonStartup_CLIENT.lua 2014-07-14 13:46 343
    [ ] FirstAidKit.lua 2014-07-14 13:46 1.0K
    [ ] FirstAidKitClient.lua 2014-07-14 13:46 825
    [ ] FountainOfImagination.lua 2014-07-14 13:46 336
    [ ] Generator1.lua 2014-07-14 13:46 1.6K
    [ ] Generator2.lua 2014-07-14 13:46 1.6K
    [ ] Generator3.lua 2014-07-14 13:46 1.6K
    [ ] NinjagoPlayerBattlePetStunImmunity.lua 2014-07-14 13:46 800
    [ ] PersonalFortress.lua 2014-07-14 13:46 1.9K
    [ ] Space_Marauder_Probe.lua 2014-07-14 13:46 5.4K
    [ ] SpawnPowerupsOnTimerThenDie.lua 2014-07-14 13:46 1.5K
    [ ] StunImmunity.lua 2014-07-14 13:46 311
    [ ] SummonerCritter1.lua 2014-07-14 13:46 5.3K
    [ ] SummonerCritter2.lua 2014-07-14 13:46 5.3K
    [ ] Sunflower.lua 2014-07-14 13:46 336
    [ ] TURRET.lua 2014-07-14 13:46 3.0K
    [ ] XMarksTheSpot1.lua 2014-07-14 13:46 1.6K
    [ ] XMarksTheSpot2.lua 2014-07-14 13:46 1.5K
    [ ] XMarksTheSpot3.lua 2014-07-14 13:46 1.5K
    [ ] XMarksTheSpot_CLIENT.lua

  34. Oui et je crash toujours timtech aide!!!!!!!!

    • retélécharger le serveur et le client et suivez les instructions d’installation

  35. .lua scripts have nothing to do with the server’s architecture nor the packets. So enjoy, you’ve got nothing of any value. The extracted client has been available since during Live, dunno why you just found it.

  36. You say were a from the Alpha that is right i have extract the .pk from my German LU Version. I extract the .pk from the full version from you and timtech, and load she on
    “/6074/scriptsX/” up.
    And the .lua datas and C++ don’t the same but Visual Studios know what for a script that is and can were use in C++.

  37. I just dont see how these scripts could help us the scripts are from the clients pk files I dont thank they would help the server.

  38. What is then we maybe all packets make onto?

  39. Why, we don’t see how are the other Games Server from the Game Engine Gamebyro?

  40. would it be possible to just switch the .zal files that are in the .pk files like replace nd_nimbus_station.zal with nd_avant_gardens.zal then rename them to load other worlds

  41. What is when we ask in the support how to make a server for a Gamebryo Game?

  42. I delet the scripts from my server…

  43. This Game is making with Gamebryo and it gives Private Servers for the Game…
    I have show this Server on in the datas are all client datas from the Game too…
    The Server runs over SQL database so how LU…
    Here are the Wikipedia page:http://en.wikipedia.org/wiki/Dragonica

  44. does any one know where I can get a pk file compressor

  45. Je crash quand je lance mon client lu et j’ait la version 05 svp timtech aidez moi je veux jouer

  46. Also we need a packet and what is in this packet in?

    • in side a packet for a world is the {World Id and then the revision check sum}

      • We advise what for a ID or check sum…

        • We have all but one world ID (Space Blizzard). However, I have only obtained five checksums, four for which are currently used and one for Ninjago Monastery. We need both pieces of information to create a useful packet. I do believe that checksums can be extracted from a FAT client.

  47. I have found a data with name nd_avant_gardens.zal is that the data what you search?
    ^^^

Comments are closed.